Best for
Teams that need a stable half-court entry against man defense.
A five-step Horns action inspired by a 1-2-2 start, double high screen, and weak-side finish.
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Teams that need a stable half-court entry against man defense.
Early clock as a flow entry, or late clock when the guard needs a clean screen.
Do not start the dribble until both elbow screeners are set.
Clear half-court diagrams explain what each player does, with movement, screens, and ball position labelled.
Start in a regular 1-2-2 setting. 2 and 3 move into the corners. 4 and 5 come to the top to set a double screen.
1 dribbles off the double screen to the right side. 2 and 3 hold the corners to keep the help defense low.
5 rolls hard to the rim. 4 pops behind the play as the safety valve while 1 keeps the ball on the right wing.
If the roll is covered, 1 reverses to 4. 2 lifts from the corner as the next catch-and-drive option.
4 swings to 2. 2 attacks the gap while 5 seals inside and 3 stays ready in the weak-side corner.
Use these notes to decide when to call the play, how to teach it, and how to adjust when the defense changes coverage.
Horns is a clean teaching set because every player can see the spacing before the first screen is used. The ball starts high, two screeners occupy the elbows, and the corners hold the defense wide enough for the handler to attack either shoulder. It is a useful base action for teams that want one alignment with several simple reads.
Use Horns when the offense needs a calm entry against man defense or when a young team needs spacing that is easy to recognize. It works early in the clock as a flow action and late in the clock as a quick way to put the ball handler in a screen. The alignment also keeps both bigs involved without crowding the lane.
The ideal Horns group has a guard who can reject a screen, turn the corner, and pass back to the pop player. The elbow players do not both need to be scorers, but at least one should be able to catch, pivot, and make a safe decision. The corners should stay disciplined because their spacing is what keeps the help defenders honest.
The ball handler first reads the screen defender's feet. If the defender is high, reject the screen and drive the open lane. If the on-ball defender trails, use the screen and force the second defender to choose between stopping the ball and staying with the roller. The next read is the pop or short roll, then the corner lift if the low help commits.
The most important detail is pace. The handler should not sprint into the screen before the screener is set, and the screener should arrive with an angle that points the defender toward the help. Teach the corners to be still until the ball turns the corner. Early movement from the corners makes the paint smaller and removes the clean kick-out.
Most Horns problems come from players drifting into the same lane. The pop player may step too high, the roller may stop in the dotted circle, or a corner may lift before the ball has forced help. When that happens, the ball handler sees bodies instead of reads. Fix it by marking the first catch spots and holding players accountable to them.
Teach Horns in layers. Start with three players on one side: handler, screener, and corner. Add the opposite elbow only after the first side can reject, use, and hit the roll without a travel or loose pass. Finish with five-on-five constraints where the defense must call coverage out loud before the screen, forcing the offense to use the correct read.
Use this section before practice so every player knows the job attached to their number.
Wait for the double screen, attack shoulder-to-hip, then read roll, pop, or weak-side lift.
Hold the corner first, then lift only after the ball is forced back to the pop player.
Stay deep enough to punish help and keep the low defender from tagging the roller.
Screen with angle, pop behind the ball, and be ready to swing without holding it.
Roll through the rim line and seal if the pass is delayed.
More half-court actions and out-of-bounds sets you can fork into your playbook.
High Pick & Roll
A simple two-man action with corner spacing and a rolling screener.
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Triangle
A five-step triangle offense entry that forms the strong-side corner, tests the post feed, then flows into a high-post handoff pick-and-roll.
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Quick Zipper
A compact box-set zipper action that moves the ball to the wing, lifts a guard to the top, then attacks through a screen with a corner kick option.
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