Best for
Teaching the handler to read drop, switch, and help before picking up the dribble.
A simple two-man action with corner spacing and a rolling screener.
Fork this play into your own playbook. Edits autosave to your device.
Teaching the handler to read drop, switch, and help before picking up the dribble.
Use any time the offense needs a clear two-player advantage with three spacers.
The handler must force the screen defender to commit before passing.
Clear half-court diagrams explain what each player does, with movement, screens, and ball position labelled.
1 handles above the arc. 5 sprints into a high ball screen while both corners stay spaced.
1 attacks off the screen. 5 rolls to the rim and the weak-side wing lifts as the outlet.
Use these notes to decide when to call the play, how to teach it, and how to adjust when the defense changes coverage.
Pick and Roll is the basic two-player action that still decides many five-on-five possessions. The action is simple, but the teaching is not: the handler, screener, corners, and weak-side players all shape the read. A good pick-and-roll is less about calling for a screen and more about forcing two defenders to guard the ball, the roll, and the next pass at the same time.
Use pick-and-roll when you want to attack a specific defender or create a repeated decision for the defense. It is reliable late in the clock, after a mismatch, or when your offense needs a simple structure. The set is also a good teaching tool because every coverage has a visible answer: drop, switch, hedge, trap, and under all lead to different reads.
The handler should be able to change pace and pass with either hand. The screener should be willing to make contact, then sprint into the next job instead of watching the ball. A rolling big, a popping big, and a slipping forward all change the geometry. The spacing players need to understand that standing still can be an active job when their defender wants to tag the roll.
The first read is the on-ball defender. If they go under, the handler can shoot or re-screen. If they trail, the handler turns the corner and reads the screen defender. Against drop, use the pull-up or pocket pass. Against a switch, attack the mismatch or hit the slipping screener. Against a trap, pass out early before the sideline becomes a third defender.
Teach the screen as a meeting point, not a moving chase. The screener sprints to the spot, stops, and gives the handler a shoulder. The handler must set up the defender before using it, often with a step away or a hesitation. The other three players should know whether they are spaced, lifted, or cutting behind the tag before the ball comes off the screen.
Many teams run pick-and-roll too flat. The screener is too high, the handler dribbles sideways, and the roller stops in the middle of the lane. That lets the defense guard the action with bodies instead of choices. Another mistake is ignoring the tag defender. The pass that beats pick-and-roll coverage is often the next pass, not the first pass.
Use a coverage ladder. Start two-on-zero for footwork, then two-on-two with the defense assigned to drop, switch, under, or trap. Add the low tag defender next, then the weak-side shooter. Finish five-on-five by awarding points for correct reads: shot against under, pocket pass against drop, slip against switch, and early pass against trap.
Use this section before practice so every player knows the job attached to their number.
Use pace into the screen, keep the dribble alive, and read the second defender.
Hold the corner until the low defender commits to the roller.
Stay visible for the skip pass and avoid lifting into the roller's lane.
Replace behind the ball when pressure traps the handler.
Sprint into the screen, hold contact, then roll or pop based on coverage.
More half-court actions and out-of-bounds sets you can fork into your playbook.
Horns
A five-step Horns action inspired by a 1-2-2 start, double high screen, and weak-side finish.
5 steps →
Triangle
A five-step triangle offense entry that forms the strong-side corner, tests the post feed, then flows into a high-post handoff pick-and-roll.
5 steps →
Quick Zipper
A compact box-set zipper action that moves the ball to the wing, lifts a guard to the top, then attacks through a screen with a corner kick option.
3 steps →