Best for
Punishing defenders who top-lock, deny, or chase over every exchange.
A half-court continuity set that opens with a high-post entry, uses a backdoor cut and stagger screen, then flows into a dribble handoff finish.
Fork this play into your own playbook. Edits autosave to your device.
Punishing defenders who top-lock, deny, or chase over every exchange.
Call after several perimeter catches are denied or after the defense starts jumping the first handoff.
Cut behind pressure; never cut just because the diagram says so.
Clear half-court diagrams explain what each player does, with movement, screens, and ball position labelled.
1 passes to 5, who pops to the top of the key. 2 cuts away toward 3 in the corner.
1 cuts off 5. 4 fills the wing position, then back cuts.
2 and 1 set a stagger for 3. 4 fills 3's spot in the corner.
5 runs a dribble handoff with 3 and rolls to the basket.
The set ends with 3 handling on the left wing, 5 rolling inside, and the weak side spaced.
Use these notes to decide when to call the play, how to teach it, and how to adjust when the defense changes coverage.
Backdoor Triple Handoff is designed to punish tight perimeter pressure. The first movement sells a normal wing exchange, then the backdoor cut attacks the defender who is overplaying the passing lane. If the defense survives that cut, the ball flows into repeated handoff action so the offense is not left with a single all-or-nothing option.
Call this play when defenders are denying the wings, jumping to the ball, or trying to speed up your guards. It is also useful after the opponent has scouted your normal handoff series because the backdoor cut uses their anticipation against them. The play should not be rushed; the first two passes need enough patience to make the denial defender commit.
The best cutter in this play is not always the best scorer. You want a player who can change speed, plant a foot, and show hands near the rim. The handoff players should be strong enough to protect the ball with their body. A shooting threat in the weak-side corner matters because help defenders hesitate when they know a skip pass is available.
The first read is the backdoor. If the defender's top foot crosses the cutter's path, the passer throws to space near the rim. If the help defender drops early, the passer holds the ball and enters the handoff sequence. During the handoff chain, the receiver reads whether the defender trails, switches, or goes under, then turns the corner, keeps it, or pitches back.
The backdoor cut only works if the setup looks believable. Teach the cutter to walk or jog into the denial before planting hard. The passer must keep the ball strong and avoid staring at the cut too early. On the handoff, the ball should be presented late, with the receiver brushing close enough that the defender has to trail over the top.
A common mistake is cutting too wide, which turns the backdoor into a slow loop that help can see. Another is treating the handoff chain as a dribble exchange without screening value. If the receiver floats away from the giver, the defender simply follows underneath and the offense gains no advantage. Tight spacing at the moment of exchange is the whole point.
Build the play from two-on-two denial drills. Let the defense decide whether to deny or sit back, and require the offense to choose backdoor or catch. Then add the handoff pair and give the defense permission to switch. Finish with a live possession where the offense must score, draw a foul, or create an open shot within two handoffs after the initial cut.
Use this section before practice so every player knows the job attached to their number.
Start the exchange, drift into the safety window, and be ready to reset if the backdoor is covered.
Sell the catch high, plant outside the defender, and cut when the defender's chest turns away.
Receive the handoff tight enough to force a chase and keep the second defender occupied.
Screen or hand off with a firm base, then open to the ball as the next passer.
Occupy the rim protector so the backdoor cut has a clean finishing lane.
More half-court actions and out-of-bounds sets you can fork into your playbook.
Triangle
A five-step triangle offense entry that forms the strong-side corner, tests the post feed, then flows into a high-post handoff pick-and-roll.
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Quick Zipper
A compact box-set zipper action that moves the ball to the wing, lifts a guard to the top, then attacks through a screen with a corner kick option.
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Horns
A five-step Horns action inspired by a 1-2-2 start, double high screen, and weak-side finish.
5 steps →